August'24: Kamaelia is in maintenance mode and will recieve periodic updates, about twice a year, primarily targeted around Python 3 and ecosystem compatibility. PRs are always welcome. Latest Release: 1.14.32 (2024/3/24)
TopologyViewerComponent(...) -> new TopologyViewerComponent component.
A component that takes incoming topology (change) data and displays it live using pygame. A simple physics model assists with visual layout. Particle types, appearance and physics interactions can be customised.
Keyword arguments (in order): - screensize -- (width,height) of the display area (default = (800,600)) - fullscreen -- True to start up in fullscreen mode (default = False) - caption -- Caption for the pygame window (default = "Topology Viewer") - particleTypes -- dict("type" -> klass) mapping types of particle to classes used to render them (default = {"-":RenderingParticle}) - initialTopology -- (nodes,bonds) where bonds=list((src,dst)) starting state for the topology (default=([],[])) - laws -- Physics laws to apply between particles (default = SimpleLaws(bondlength=100)) - simCyclesPerRedraw -- number of physics sim cycles to run between each redraw (default=1) - border -- Minimum distance from edge of display area that new particles appear (default=100) - extraDrawing -- Optional extra object to be rendered (default=None) - showGrid -- False, or True to show gridlines (default=True) - transparency -- None, or (r,g,b) colour to make transparent - position -- None, or (left,top) position for surface within pygame window
Warning!
x.__init__(...) initializes x; see x.__class__.__doc__ for signature
generateXY(posSpec) -> (x,y) or raises ValueError
posSpec == "randompos" or "auto" -> random (x,y) within the surface (specified border distance in from the edege) posSpec == "(XXX,YYY)" -> specified x,y (positive or negative integers)
Add particles to the system
Break a bond from source to destination particle, specified by IDs
getParticleLabel(node_id) -> particle's name
Returns the name/label of the specified particle.
getTopology() -> list of command tuples that would build the current topology
Initialises.
Handle releases of keys
Main loop.
Proceses commands from "inbox" inbox, runs physics simulation, then renders display
Make a bond from source to destination particle, specified by IDs
Cause termination.
Remove particle(s) specified by their ids.
Also breaks any bonds to/from that particle.
Render elements to self.screen
Scroll the contents being displayed on the surface by (dx,dy) left and up.
Select the specified particle.
updateParticleLabel(node_id, new_name) -> updates the given nodes name & visual label if it exists
node_id - an id for an already existing node new_name - a string (may include spaces) defining the new node name
Got a problem with the documentation? Something unclear, could be clearer? Want to help with improving? Constructive criticism, preferably in the form of suggested rewording is very welcome.
Please leave the feedback here, in reply to the documentation thread in the Kamaelia blog.