August'24: Kamaelia is in maintenance mode and will recieve periodic updates, about twice a year, primarily targeted around Python 3 and ecosystem compatibility. PRs are always welcome. Latest Release: 1.14.32 (2024/3/24)
For examples and more explanations, see the module level docs.
OpenGLDisplay(...) -> new OpenGLDisplay component
Use OpenGLDisplay.getDisplayService(...) in preference as it returns an existing instance, or automatically creates a new one.
Or create your own and register it with setDisplayService(...)
Keyword arguments (all optional):
title -- caption of window (default=http://kamaelia.sourceforge.net)
width -- pixels width (default=800)
height -- pixels height (default=600)
background_colour -- (r,g,b) background colour (default=(255,255,255))
fullscreen -- set to True to start up fullscreen, not windowed (default=False)
show_fps -- show frames per second in window title (default=True)
Projection parameters
near -- distance to near plane (default=1.0)
far -- distance to far plane (default=100.0)
Viewer position and orientation
viewerposition -- position of viewer (default=(0,0,0))
lookat -- look at point (default= (0,0,-self.farPlaneDist))
Fog
fog -- tuple of fog distances (start, end). if not set, fog is disabled (default)
fog_colour -- (r,g,b) fog colour (default=(255,255,255) )
Event processing
hitall -- boolean, if false, only the nearest object under the cursor gets activated (default=False)
Warning!
You should be using the inbox/outbox interface, not these methods (except construction). This documentation is designed as a roadmap as to their functionalilty for maintainers and new component developers.
x.__init__(...) initializes x; see x.__class__.__doc__ for signature
Calculates the power of 2 dimensions for a given size.
Uses OpenGL picking to determine objects that have been hit by mouse pointer. see e.g. OpenGL Redbook
Draws all registered OpenGL components with their set transformation matrix.
Draws all surfaces of registered pygame components on top of everything else.
Returns a unique number.
Handles pygame input events.
Prepare and send input events for OpenGL components.
Prepare and send input events for pygame components.
Handles service requests.
Main loop.
Sets projection matrix.
Returns a suggested position for a surface. No guarantees its any good!
Draws all components, updates screen, clears the backbuffer and depthbuffer .
Converts the surface of a pygame component to an OpenGL texture.
Got a problem with the documentation? Something unclear that could be clearer? Want to help improve it? Constructive criticism is very welcome - especially if you can suggest a better rewording!
Please leave you feedback here in reply to the documentation thread in the Kamaelia blog.
-- Automatic documentation generator, 05 Jun 2009 at 03:01:38 UTC/GMT