August'24: Kamaelia is in maintenance mode and will recieve periodic updates, about twice a year, primarily targeted around Python 3 and ecosystem compatibility. PRs are always welcome. Latest Release: 1.14.32 (2024/3/24)
A simple interactor for rotating OpenGLComponents around the X,Y axes.
SimpleRotationInteractor is a subclass of Interactor.
The following example shows four SimpleCubes which can be rotated by dragging your mouse over them:
o1 = SimpleCube(position=(6, 0,-30), size=(1,1,1)).activate()
i1 = SimpleRotationInteractor(target=o1).activate()
o2 = SimpleCube(position=(0, 0,-20), size=(1,1,1)).activate()
i2 = SimpleRotationInteractor(target=o2).activate()
o3 = SimpleCube(position=(-3, 0,-10), size=(1,1,1)).activate()
i3 = SimpleRotationInteractor(target=o3).activate()
o4 = SimpleCube(position=(15, 0,-40), size=(1,1,1)).activate()
i4 = SimpleRotationInteractor(target=o4).activate()
Axon.Scheduler.scheduler.run.runThreads()
SimpleTranslationInteractor is a subclass of Interactor (for Interactor functionality see its documentation). It overrides the __init__(), setup() and handleEvents() methods.
The amount of rotation is determined using the relative 2d movement which is included in every mouse event and multiplying it by a factor. This factor must be specified on creation of the component.
SimpleRotationInteractor(...) -> A new SimpleRotationInteractor component.
A simple interactor for rotating OpenGLComponents around the X,Y axes.
Keyword arguments:
Warning!
You should be using the inbox/outbox interface, not these methods (except construction). This documentation is designed as a roadmap as to their functionalilty for maintainers and new component developers.
x.__init__(...) initializes x; see x.__class__.__doc__ for signature
Got a problem with the documentation? Something unclear that could be clearer? Want to help improve it? Constructive criticism is very welcome - especially if you can suggest a better rewording!
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-- Automatic documentation generator, 05 Jun 2009 at 03:01:38 UTC/GMT