August'24: Kamaelia is in maintenance mode and will recieve periodic updates, about twice a year, primarily targeted around Python 3 and ecosystem compatibility. PRs are always welcome. Latest Release: 1.14.32 (2024/3/24)

Kamaelia.UI.Pygame.Button.Button

For examples and more explanations, see the module level docs.


class Button(Axon.Component.component)

Button(...) -> new Button component.

Create a button widget in pygame, using the Pygame Display service. Sends a message out of its outbox when clicked.

Keyword arguments (all optional):

Inboxes

Outboxes

Methods defined here

Warning!

You should be using the inbox/outbox interface, not these methods (except construction). This documentation is designed as a roadmap as to their functionalilty for maintainers and new component developers.

__init__(self[, caption][, position][, margin][, bgcolour][, fgcolour][, msg][, key][, transparent][, size])

x.__init__(...) initializes x; see x.__class__.__doc__ for signature

blitToSurface(self)

Clears the background and renders the text label onto the button surface.

buildCaption(self, text)

Pre-render the text to go on the button label.

main(self)

Main loop.

waitBox(self, boxname)

Generator. yields 1 until data ready on the named inbox.

Feedback

Got a problem with the documentation? Something unclear that could be clearer? Want to help improve it? Constructive criticism is very welcome - especially if you can suggest a better rewording!

Please leave you feedback here in reply to the documentation thread in the Kamaelia blog.

-- Automatic documentation generator, 05 Jun 2009 at 03:01:38 UTC/GMT